Author Topic: Advice Column  (Read 18079 times)

Geordie_Lad

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Re: Campaign Lengths
« Reply #15 on: April 19, 2008, 01:31:29 PM »
My main worry is, and I'm happy to admit this, is my lack of experience of Campaign GMing. I'm trying to tailor my plotline for an even mix of investigation, action and role-playing, but my main worry is that the role-playing will suffer; because if I struggle, I'll probably move the plot more towards action/investigation.

Savage Worlds as a system is quite good for not leaving people out, most characters are decent at both combat and investigation, and hopefully the role-playing will survive if I get a good crop of players (which is a distinct possibility).

As per 50's advice, I've located a three-week sub-plot in my game that I can chuck out if I over-run.

P.S. Bobby's agreed to run a Star Wars campaign next year, so we're up to 5 confirmed GMs for next year!
« Last Edit: April 21, 2008, 10:38:45 AM by Geordie_Lad »

Bobby

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Re: Campaign Lengths
« Reply #16 on: April 19, 2008, 02:45:54 PM »
*Thumbs up*

May the force be with you, roleplayers.

Geordie_Lad

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Re: Campaign Lengths
« Reply #17 on: April 21, 2008, 02:11:43 PM »
TBH, I think it'd be a good idea to keep this thread going as an advice section. Anyone have any little tid-bits of information they're just dying to put up here:

Here's one: If you're running a miniatures-based combat (such as in Savage Worlds), you could use some form of sweets, eg. Skittles, to represent your mooks. Then, whoever kills the mook, gets the sweetie.

Bribery is such a wonderful thing  ;D

Bobby

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Re: Campaign Lengths
« Reply #18 on: April 21, 2008, 04:01:41 PM »
... but.. but... the GM wouldn't get anything unless they killed the play-

....


Mmmmm. Chocolate.

Geordie_Lad

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Re: Campaign Lengths
« Reply #19 on: April 21, 2008, 04:22:47 PM »
... but.. but... the GM wouldn't get anything unless they killed the play-

....


Mmmmm. Chocolate.

Umm...No, Bobby, you just get the leftover Skitt...

Oh, bugger, now I've gone and done it...

Calliope

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Re: Campaign Lengths
« Reply #20 on: April 21, 2008, 05:26:25 PM »
Bribery also works in the other direction too.
I always find I am much friendlier and more ammenable to the crys and lambentations of the players if I am still licking cake crumbs off my lips.
This is why magic is worse even than quantum physics. Because, while both spit in the eye of common sense, I've never yet had a Higgs bosun turn up and try to have a conversation with me.

Calliope

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Re: Campaign Lengths
« Reply #21 on: April 21, 2008, 05:28:07 PM »
TBH, I think it'd be a good idea to keep this thread going as an advice section. Anyone have any little tid-bits of information they're just dying to put up here:
With that in mind I have stuck a pin in this thread for posterity!
This is why magic is worse even than quantum physics. Because, while both spit in the eye of common sense, I've never yet had a Higgs bosun turn up and try to have a conversation with me.

Ant

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Re: Campaign Lengths
« Reply #22 on: April 23, 2008, 10:55:42 AM »
P.S. Bobby's agreed to run a Star Wars campaign next year, so we're up to 5 confirmed GMs for next year!

And now all we need is somewhere to hold 5 games...

Short of a Lottery Win (could that be something to spend the society money on? lol) or the SU suddenly developing a useful streak we are still limited to space on a wednesday dont forget.

Mike Moriarty

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Re: Advice Column
« Reply #23 on: April 23, 2008, 11:17:43 AM »
Actualy now we have the back room again and if we keep the waterstones thing going we have room for 8 games if needed

Geordie_Lad

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Re: Advice Column
« Reply #24 on: April 23, 2008, 11:20:41 AM »
ATM we're running on the proviso that we'll need 6 definate games next year We're also asking for 2 "reserve" GMs, in case more freshers show up, or other GMs need smaller groups...

348

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Re: Advice Column
« Reply #25 on: April 23, 2008, 03:50:55 PM »
Great GMing advice below the comic strip pages of
GM of the Rings ( once you stop laughing )
www.shamusyoung.com
" Stakk! "

Ant

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Re: Advice Column
« Reply #26 on: April 23, 2008, 03:54:53 PM »
Anyway, I so thought this was the resident HUGS agony aunt column.

I feel cheated.

Geordie_Lad

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Re: Advice Column
« Reply #27 on: April 25, 2008, 02:55:11 PM »
Ant: I think, if there was a HUGS Agony Aunt, it would probably be Mike; who you wouldn't want as your agony aunt (because he'd either laugh, or tell you to get lost).  ;D

Anyway, back to the problems at hand. I'm starting to write the playtest for my 'Legend of Alexander' setting, which I will be running after Claire's Call of Cthulu campaign ends for four weeks (Probably June-July).

I basically know that the playtest needs to cover the following things:

  • Ensure there are no glitches in the setting
  • Ensure races and world concepts work as desired
  • Ensure House Rules work as desired
  • Test the GM's skills for compensating for player drift and plot breakage

I don't need to worry about the system anymore, my one-offs have shown that the system and setting work well together.

What else would people recommend; I've got a couple of concepts for the playtest's plotline, but obviously this will depend on people's feedback.

Mike Moriarty

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Re: Advice Column
« Reply #28 on: April 25, 2008, 03:02:25 PM »
Since its a play test you could try using a few unbalanced characters (for example try to powergame the hell out of 1 character so he is the ultimate combat monster you can think of and then make another who takes a really odd collection of skills) just to see how the setting and such cope with such things.

Captain Shortworth

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Re: Advice Column
« Reply #29 on: April 25, 2008, 08:47:34 PM »
I have but one piece of advise for you as GM. It is not only your world, but your system. People may know Savage Worlds, but not the way you are going to run it. As long as you are consitant, the players will enjoy it. You just need tha confidence to have the courage of your convictions.

I have played in your games and loved them; and I love your background and house rules and would be in your game if YT wasn't running his.
Just so you know, I own a comic book store

Oh, and write a fiction blog for fun