Author Topic: The Sword Coast  (Read 370 times)

Ant

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The Sword Coast
« on: September 09, 2019, 11:02:18 AM »
« Last Edit: September 09, 2019, 07:55:06 PM by Ant »

Ant

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Re: The Sword Coast
« Reply #1 on: September 09, 2019, 11:10:13 AM »
The Sword Coast is a portion of the northwestern coast of Faerūn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the Arctic and northernmost region of the Sword Coast. Mirabar and Ten Towns are found here.

The metropolises of Waterdeep and Baldur's Gate are not counted as part of the Sword Coast, instead Baldur's Gate lies in the Western Heartlands, while Waterdeep is an independent city-state.

It is a wild and wilderness land, not ruled over by any kingdom and with civilisation only extending as far as the local lords strength can reach and is very much a frontier land.

Because of this many races can meet and intermingle, conflicts are plenty and remnants of ancient civilisations or long forgotten petty kingdoms can be found.

Captain Shortworth

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Re: The Sword Coast
« Reply #2 on: September 09, 2019, 11:14:52 AM »
Damn, I love a good fantasy map!
Just so you know, I own a comic book store

Oh, and write a fiction blog for fun

Ant

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Re: The Sword Coast
« Reply #3 on: September 15, 2019, 06:06:24 PM »
Cities of the Sword Coast:

Scornubel, the Caravan City, is a huge, unwalled open city set on the north shore at the confluence of the Chionthar and the River Reaching. It is a town buzzing with continual activity, and a large number of pack animals, and wagons. The symbols of merchant and trading companies can be seen as the traveler enters the city. Most of the buildings are low-one or two stories- with a scattering of larger buildings and towers in the center of town.

Scornubel is one of the key cities on the Trade Way leading from Waterdeep to the lands of the Inner Sea. Like its rivals Elturel and Iriaebor, it is a town of merchants and those things merchants are concerned with: warehouses, transportation, and protection (usually from other merchants). Its population can swell to sixfold its numbers during the summer trading season but late in the fall the population dips as merchants seek warmer, more hospitable places to winter.

Shrines to nearly every deity can be found somewhere within the city, but the only full scale temple is the Healing Hands of Lathender, a fortified monastery which lies on the town’s northern outskirts.

Whatever else can be said about the Caravan City, one thing is certain: it is never a dull place to visit.

Dragonspear Castle This is a large a fortress built ages ago by the dwarves across three low hills on the southwestern edge of the High Moor and east of Trollbark Forest. It stands has a halfway point between Scornubel and Waterdeep. The mines beneath it are long mined out, but now it makes money from levies from caravans along the Trade Way, for protection against marauding orcs, goblins and worse from The High Moor, or our of the Trollclaws. It is a wild, spartan place but one of welcome warmth and safety on the long road.

Baldur's Gate is a coastal city on the north bank of the river Chiontar, located in the Western Heartlands region of Faerūn. Situated to the south of the great city-state of Waterdeep and to the north of the country of Amn, it lies on the heavily travelled Coast Way road.

As a wealthy port metropolis, with over 42,000 inhabitants (although that almost doubles in the summer months), it is an important merchant city on the Sword Coast. Its strong Watch and the presence of the powerful Flaming Fist mercenary company maintain order within the city.

The city's unique shape, curved around its harbor, gives it the appearance of a crescent moon. The docks and shipping facilities are among the most efficient along the coast and the city relies heavily on the ships that dock there. A large open marketplace, called The Wide, dominates the northeast portion of the walled city, and other large structures include The High Hall, seat of the city government, the High House of Wonders, a large temple to Gond, and the Seatower of Balduran, a small fortress in the center of the harbor.

Daggerford. The village of Daggerford lies along the Shining River along the Sword Coast in Western Faerūn. It is a walled town with a population of approximately 900, with a number of outlying hamlets, farms and estates bringing the population to over 2,000. The town is strategically placed along the High Road and fortified by the local duke's dwarven-crafted castle. It is primarily a farming community, but a desire to grow and be seen as an alternative to the northern city Waterdeep has caused the town to actively seek craftsmen and artisans.

Waterdeep, also known as the City of Splendors or the Crown of the North is the most important and influential city in the North and perhaps in all Faerūn. For this reason it is considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. The road to Waterdeep is well paved and well patrolled. The city is the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's full authority extends up to a hundred miles from its walls and its influence far further.

Ant

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Re: The Sword Coast
« Reply #4 on: September 19, 2019, 05:30:59 PM »




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Re: The Sword Coast
« Reply #5 on: September 19, 2019, 05:31:57 PM »

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Re: The Sword Coast
« Reply #6 on: September 19, 2019, 05:36:21 PM »

Ant

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Re: The Sword Coast
« Reply #7 on: September 19, 2019, 05:58:31 PM »