Author Topic: Space Shlubs: An Introduction  (Read 47 times)

Smeghead

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Space Shlubs: An Introduction
« on: September 06, 2019, 07:41:57 PM »
The Galactic Federation Needs YOU!

2773. The Galactic Federation may have broken up - but it is hiring. And theyíre not particularly picky. Mercenaries, smugglers, even convicts. So long as you donít mind cleaning up their messes, they wonít ask questions if you donít. Expect a wide range of sci-fi adventuring with plenty of lasers and explosions and a small splattering of diplomacy and investigation. The Galaxy is full of a wide array of alien races from the hardy turtle-like Durus to the enigmatic Laenus psions and the ruthless Reikho warriors. If youíre feeling particularly creative, Iíll even help you make your own! Or you can just play a human I guess.

Join the Federation Frontier Force today!


The Federation Frontier Force and the Galactic Federation are not liable for any of the following which may occur during or as a result of aforementioned duties:
Laceration, Evisceration, Incineration, Maiming, Disembowelment, Decapitation, Mutilation, Space Vacuum Suck-ination, Malnutrition, Evisceration (a different kind), Electrocution, Crucifixion, Impalement, Black Hole Plague, Mugging, Evaporation, Reanimation, Enslavement, Emancipation, Humiliation, General Boredom and Miscellaneous Digestive Problems, etc.




Space Shlubs is a far-ish future setting of my own creation. The easiest way to describe it is as an eclectic mix of Red Dwarf themes utterly ruining a Star Trek universe. The setting and the campaign aren't design to be taken seriously, so expect a light-hearted game.


The party will begin as a rag-tag group of people who, for one reason or another, are being employed by the remnants of the Federation to help clean up the mess left behind by the diplomatic break-down. You could be a former federation employee offered the position as compensation for losing your previous job, you could be a convict given the position as an alternative to prison, labour, or death. Or you could just be someone who needs some Bux and/or something to do. The game will involve plenty of planet-hopping while going from mission to mission, most times given a fairly broad request and no specific instructions for how to go about it - the Federation such that it is can't afford to oversee how you get these things done.

The Galaxy is set up to contain a vast range of alien species (think almost Rick & Morty), but there are a few more prevalent ones. You're welcome to play any of the species I have prepared, or if you're feeling particularly creative I can help you make your own.



If there's any questions about the game feel free to let me know!   ;D
« Last Edit: September 07, 2019, 08:47:56 AM by Smeghead »
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Smeghead

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Bits of Lores
« Reply #1 on: September 10, 2019, 03:59:22 AM »
Below are a few pieces of setting lore I've written up - some more important than others. These I hope will give you a better idea of the tone of the setting, offer some context to things going on, and maybe give you some ideas or inspiration for characters.

The Galactic Federation
The Federation was formed not long after the Humans introduced themselves to the wider galactic community some five-hundred years ago. The Laenus, Duran and Simar had already formed their independant galactic civilisations and were aware of each other, but it was the Humans' interest in the unknown and insistence that helped to glue them together. The case was made that together they could provide much more for the Galaxy than apart; the Simar in many ways were the backbone of the ideals of the Federation, happy to serve as the leading diplomats and intermediaries between other peoples - as well as bring the concept of the Federation to newly discovered sapients, the Laenus held many of the secrets to hyperspace which would revolutionise safe FTL travel, the Duran and Engi worked to engineer the technology with which the Federation sought to standardise the Galaxy, and the Humans.. helped.

Things went well, with the Federation spreading its influence to all corners of known space, offering aid to all species to standardise their technologies so that everyone could get along without having to buy annoying plug adapters. The Federation never imposed any particularly strict rule - allowing each planet or system to govern itself as it pleases, with only a handful of particular exceptions. But something so laarge can only exist for so long - and eventually the bureaucratic mess that the Federation had become ground to a halt and snapped. The outer reaches have felt the greatest effect - the first to lose the Federation's influence. Some have descended into lawless chaos, some have found far less benevolent rulers. Some, however, haven't really noticed the change. The Federation itself still technically exists, but its influence is so minor only its most central space stations remain truly under its control.

Currency in the Galaxy
The Federation, during its time, had a primary focus of standardisation. It insisted on making things as convenient as possible, and one of the best ways for this to be done was demolishing the annoyance of exchanging your Biggumblorb IV Kyrgum-Coins for Biggumblorb V Burjmpoints every time you hopped moons to buy some milk. For this, the Federation introduced Bux. Electronic, recognised almost everywhere, and monosyllabic. What more could you ask for?

Although the Federation has all but disappeared, the use of Bux throughout the Galaxy doesn't seem to be going anywhere  How convenient.

Psionics
Some beings in the galaxy are capable of Psionic abilities. It's unknown exactly how or why these abilities manifest, and even how exactly they work. Those with the abilities, though, can perform remarkable feats such as mind-reading, teleportation and even flight. Laenus are an almost entierly Psionic people, and base much of their technology upon it, leaving many to assume that the abilities have something to do with hyperspace. Many ambitious scientists and wanna-be supervillains have tried to force Psionic abilities upon themselves by embarking on dangerous hyperspace flights, but so far nothing conclusive has come of it.

Some Psionics may never realise their true potential, but others make it their life's work to persue the full extent of their abilities. This often comes at a price, however, as deep exploration of Psioics has driven many mad.

Time Travel
There is one recorded instance of time travel in the known Galaxy; Professor Thyme, a human madman/psyicist, dedicated his two-hundred year lifespan to the to the field. It's said that when he finally made the breakthrough, the almost-certainly mad and definitely-certainly sleep deprived Professor had to perform a personal test run - and what better way than to go back to his past self, and share his eureka moment with the only man in the Galaxy who could share in his troubles, and not steal his coming patent?

The resulting paradox not only vaporised the Professor and all of his research data, but half of the moon on which his research base was stationed. Ever since, the Federation strictly outlawed even the research of time travel in the name of the Galaxy's safety. It created the Chronology Understanding, Neutralisation and Termination Society to enforce this rule - nobody's sure what happened to it after the Federation's death, though.

Disney
It's hard to consider the rise and spread of Humans throughout the Galaxy without coming across the Walt Disney Company. Its rise seemed almost parallel - if not in excess of - the advancement of Humans as a species. When the government of Earth had to build its first generation ships to leave the solar system, only Disney had the money to fund it. In return, Earth handed over the rights to its own moon to the company. They were quick to fashion it into The Disney World - a mouse-eared blemish in the skies of the human homeworld, an ever-present reminder of the deal they made to explore the stars.

From there, they spread with humans in a way many historians have compared to the 1340 Bubonic Plague. Today, the Walt Disney Company has a great range of control over many sectors of space, giving it free reign to even police some societies, employing mechanoids and wax droids modelled after its characterful creations to protect its copyrights and regulations throughout the Galaxy. It isn't uncommon for damage to Disney property to be met by a cadre of angry, baton-armed Mickey Mouse droids.

Thanks to the preservation of his body after his death, Walt Disney now heads his company once more as a Hologram, though some theories suggest this is only a doppelganger, paraded as propaganda.

The Disappearance of Pluto
After campaigning unsuccessfully for many years to have their home re-categorised as a planet, the Plutonians Ė and their dwarfish celestial body Ė vanished from Copernicus, never to be seen again. Five centuries on, the Humans are still searching. When they can be bothered.

A Galactic Holiday is held on one afternoon every four Galactic Years for Pluto during which citizens are encouraged to do what they can to try and locate the missing planetoid. They would have given it a whole day but the consensus was that Pluto isn't large or significant enough to warrant anyone spending an entire day looking for it. Come on.
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