Author Topic: Bright Lights, Dark Waters  (Read 1040 times)

348

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Bright Lights, Dark Waters
« on: April 11, 2015, 10:06:17 AM »
RPG book almost complete over 90,000 words done. Following is info on back page.

BRIGHT LIGHTS DARK WATERS
Adventure, mystery and wealth await adventurers in the sprawling, mercantile port city of Nostapyrax. Presented in this tome are six versatile scenarios and a large selection of adventure seeds that can be run individually or linked into a longer Orbis Terrarum campaign.  In addition, new cultural talents, weapons, creatures, deamons, runes and magic items are fully detailed.

Three Brothers, Three Paths
The request of a dying father sends the adventurers on a series of investigations throughout the streets and alleyways of Nostapyrax. Their quarry proves hard to find and soon recent deeds and old enmities attract danger. 
Night at the Gallery
As a mad vandal undertakes a night time crusade against the statues of the city, Melissa Onassi, a rich young widow, hires a competent band to protect the wondrous collection of objects she has gathered together in her gallery.  Now, as midnight nears, stealthy figures flit towards the gallery...   
You Only Die Thrice
A missing scribe of a Pelossian trading mission is sought for amongst one of the most unwelcoming slums of the city. Just what is the importance attached by shadowy individuals to an insignificant clerk, and where and how will the trail end? 
The Jannet Job
Whilst most of the Raphaelians of the city throw themselves into a weeklong revel of rumfusti and nationalism fuelled, wild partying, others are discretely engaged in private enterprises. Bold individuals must plan carefully in order to perform a cunning heist in the very heart of the Otavo Grenni crime organisation’s home territory.   
In the Clutches of the Deep
Good pay is offered for helping to excavate treasure from the ruins of a Pelosian flagship that was sunk during the raid against the city two years ago. But the dead sailors and legionaries are rumoured to begrudge a disturbing of their rest and braving the deep waters of the bay soon proves to be a hazardous experience.
The Curse of the Wave Cutter
The curse of a dying man is believed to have doomed the attempts to build a trading vessel which was designed to become the fastest merchant ship of Uma’s seas and oceans. Is the shipyard truly haunted and what are the motives of the individuals taking a keen interest in the third attempt to build the ill-omened Wave Cutter?

Adventure Seeds
Intrigue and danger abound in scenario guidelines to be developed and tailored to a campaign set in the Nostapyrax. Besides an examination of various Citywide disasters and plot hooks, further scenarios are provided;  ‘Power Games’, ‘The Calloused Hand’, ‘Bones and Ashes’, ‘Tournament of Might’ and ‘the Mirror of Zilla Lars’ incorporate adventures ranging through different areas of the city and also add significant  details about aspects of life in the City of Flame.
« Last Edit: April 11, 2015, 10:09:16 AM by 348 »
"When you get old, you start getting strange notions...."
Judge Minty

348

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Re: Bright Lights, Dark Waters
« Reply #1 on: September 22, 2015, 03:35:54 PM »
Picked up project again and now on with the interior artwork.
"When you get old, you start getting strange notions...."
Judge Minty