Author Topic: A Tilean Campaign (Warhammer Fantasy Battle)  (Read 27793 times)


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #180 on: June 22, 2019, 05:25:04 PM »
The Battle of the Isean Hills - The Battle

Working with an almost frenzied vigour that few ordinary soldiers or labourers could ever match, the Disciplinati Di Morr’s dedicants had constructed substantial defences for their camp, even in the short time they had available before the Duchess marched out against them.

(Game Note: I allowed the Disciplinati player to put the scenery, including the hills, however he liked within his deployment zone, to represent the fact that his army had chosen the best spot they could find to camp, and had built the defences as they wished.)

Their brace of Reman guns was placed in a bastion-battery atop a steep slope, while the two large regiments of dedicants defended the almost complete stretch of barricades running out from the base of the hill. Maestro da Leoni’s ‘Engine of Light’ had been hauled between the massed dedicants, while Captain Vogel and his professional soldiers waited in the rear, Father Lorenzo amongst them, intending to move up to wherever they were needed. The two small companies of crossbow, one Reman, one Urbiman, flanked the larger foot regiments, each having taken to raised ground to afford themselves a better view.

Barone Pietro Cybo and his small company of light horse waited out to the far left of the army, atop a little hill, having claimed he would look for a chance to outflank the enemy. In truth, the baron had refused to dismount to help defend ‘walls of dirt’ (as he had put it himself) and it was actually  pride that had sent him out so far from the rest.

The vampire Duchess Maria, eager to destroy the foe quickly, amassed her army directly in front of the enemy’s defences, intending to march right at them without any fancy manoeuvring.

(Game Note: I commanded the vampire army, now an NPC army, and so any deficiencies you might perceive in her tactics are down to my not-exactly honed wargaming skills!)

Her foot soldiers, being skeletons, crypt horrors and ghouls, formed the right of her army, aiming right at the defended stretch of barricades, while her knights, wraiths and wolves, herself and Bernhardt included, formed the left, hoping to overwhelm the defences at their extremity, burst through and thus ravage the camp’s interior.

Maria wanted her army to assault the foe as one, and so restrained the bodies so that when they did begin to close upon the foe they came up more cohesively than they otherwise would have done. (Game Note: No vanguard moves by either the wolves or wraiths.) Her second, the vampire Bernhardt, rode with the smaller body of mounted soldiers, dropping back slightly to keep an eye on the enemy horse to the right, and if they proved too cowardly to commit, which he suspected might be the case, to espy an opportunity to support the rest of the army as required.

The Morrite dedicants watched the undead army come on, with a calm imbued by a resignation to their fate and a devoted belief that their god Morr favoured them. He had tested them, without doubt, even allowing their worldly father to be cruelly taken from them, but they had proven themselves unshakeable in their faith. Most now fervently believed Morr’s love for them could only have grown stronger.

One regiment fair-bristled with the steel edges and barbed tips of their vicious halberd blades  …

… while the other regiment hefted flails, whips and clubs. Both chanted words of devotion which filled them with an ever-growing lust for battle, a blind fury they were ready to release at any moment.

From above, the Reman gunners watched the enemy advance, judging the distances and adjusting the barrels elevation accordingly.

The undead foot, left a little behind by the mounted warriors’ initial advance (having only shank’s nag to transport them), and being a little too far away from the duchess to feel the full strength of her will, suddenly, and quite unnaturally, lurched forwards as she and her necromancer had intended, invigorated by the winds of magic conjured to course through them. In this way they re-aligned themselves with the horse soldiers.

Game note: Vanhel’s Dance Macabre in action, as planned – it’s quite rare anything I build into an initial plan comes to fruition!)

Maria’s army were coming up fast indeed. Realising that to delay even a moment further could mean he would fail even to distract the enemy as they advanced, never mind harm them, Barone Pietro led his horsemen down the slope to approach from the enemy’s right flank. They were the only part of the army that moved.

The crew of the Luminark, having worked upon their machine almost constantly since it’s shamefully negligible contribution to the assault upon Viadaza, polishing the lenses almost hourly so that not one speck might ingrain itself upon the glass, now prayed fervently for Morr’s blessing as they wound the wheel that would bring the foremost, smallest lens into alignment and so release a beam of burning etheric light. The whole engine bucked as a crackling condensation of energy broiled between the stepped lenses then burst forwards to burn three of Maria’s knightly companions to dust! 

But the crew did not notice the enemy riders’ deaths, for once again, in exactly the same manner as had happened in Viadaza, the mizzen lens cracked and, as well as momentarily sapping the breath from them, also sapped all hope that the machine would contribute any further harm to the foe. They had but one such lens left, the least perfect of the three they had begun the journey with for its peripheries were not fully polished, and which would take many an hour to affix correctly to the machine. Two of the crew shed tears at their failure, although within moments their disappointment had turned into fear as they remembered how close the terrible enemy was.

Crossbow bolts brought down a few dire wolves and skeletons …

… then the first round-shot from the guns shattered the entire rear rank of Maria’s knights, and the second broke the rest apart, even brushing Maria as it passed! (Game note, she passed her 4+ ward to survive!) Maria was left alone, with only her ghostly wraiths close by!

End of turn 1


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #181 on: June 23, 2019, 06:47:57 PM »
The Battle of the Isean Hills Continued

Twisting in her saddle to see all about her, with a flick of her wrist Duchess Maria sent the dire wolves charging into Barone Pietro’s company of horse. One wolf was brought down by an arrow on the way, but the rest tore into the enemy with tooth and claw.

In the first moments of the immediately ensuing fight four riders and five wolves were slain.

Another of Maria’s tiny gesture sent her mounted wraiths hurtling into the fanatical dedicants nearest to them. Four Morrites were hewn in two by the partly-ethereal scythes, while they themselves could do nothing to harm the ghostly foe.

(Game Note: I had never really worked out just what these hexwraiths were capable of, in the right circumstances. I had intended them to pass through enemy units, not to engage them directly, thinking rank and standard bonuses would swing the combats. Here I discovered how capable they were of pinning down even large units of a certain kind - the dedicants had no banner and so all they had going for them was their rank bonus. This combat resolution score the Hexwraiths were easily able to exceed with their great weapons’ strength 5 attacks, and their steeds’ attacks too.)

Maria herself joined Captain Bernhardt and his little company of knights, but the magics they and the necromancer conjured had no effect. The enemy’s prayers, however, were not so weak, injuring one of the crypt horrors, and summoning a holy protective blessing upon Captain Vogel’s Reman Guard. The Urbiman crossbowmen brought down one of Bernhardt’s knights, and suddenly both vampires looked vulnerable. (Game note: No look out sir on the knights anymore!) Then, just when they might have fatally wounded the exposed foe, not one but both cannons misfired. Perhaps the crewmen’s fear had caused their fumbling failure? Perhaps they had lost Morr’s failure? Or perhaps the powder was just a little too damp?

The Barone and his riders cut the last of the wolves down, then watched in horror as the blue-tinged wraiths continued their apparently unstoppable slaughter of the massed dedicants defending the wall.

Maria now sensed that the tables had turned. She saw the dedicants blades sweeping by the dozen ineffectually through the hexwraiths, then noticed the gunners’ frantic activity, desperately attempting to put their eerily quiet guns in working order. She knew this moment could be her best chance, and so she ordered Bernhardt to leave her and charge the crossbowmen on the enemy’s camps’ extreme left …

… and her Crypt Horrors and ghouls to charge into the unengaged regiment of dedicants. The latter failed to reach the enemy, and so the brutes were left for now to fight alone.

The crossbowmen failed to harm their attackers with their hurriedly launched bolts, and the vampire captain and his companions inflicted a brutal slaughter upon them. The last few fled and the undead riders’ mounts clattered over the bastion to penetrate the defences.  Maria cast a deadly curse upon the dedicants fighting her wraiths, killing no less than eight of them, then the hex wraiths killed two more (again, just enough to ensure that the necromantic magic animating them stayed strong).

The Crypt Horrors found themselves facing a great mass of dedicants, ensconced behind a sturdy earth and timber wall.

They were to prove no match for the frenzied hacking of so many halberds, and all but one perished in the ensuing fight.

From behind, the necromancer Saffiro could see that it would take a lot more than a few horrors to defeat such a body.

Maria was also cognizant of the situation and took a moment to consider who to command to charge next. The Hexwraiths had completely tied up the other body of dedicants, but she wanted both regiments utterly destroyed. This was the army who had killed her pet Adolfo, and they would pay for their action.

There was a pleasing sense of reassurance in the fact that she was in a position to make such choices. She was not being forced to respond to the enemy’s manoeuvres but had firmly gained the initiative. Victory, she believed, was surely hers. Many of her soldiers still had to die to achieve that victory, but considering they had died before and yet still served her, it seemed of little consequence to her.

She was so delighted with how things stood that she failed to notice Barone Pietro and his surviving riders off to her right. They had seen her though, and the barone had the mad thought that perhaps he could take her on.

And so it was they closed upon her, the riders to loose their arrows, the Barone to fire his pistols.

Yet to no effect at all. Almost idly, Maria turned to look upon them, a kind of evil euphoria coursing through her. She saw them now as nothing more than a potential annoyance. She even smiled as she wondered if they knew it themselves.

While she leered at them, her hexwraiths continued their bloody work, slaying half a dozen more dedicants, whilst the last of her brute Horrors was cut down. Then she turned away, her mind made up – the ghouls would charge next.

End of turn 3.


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #182 on: June 24, 2019, 10:24:02 PM »
The Battle of the Isean Hills Continued

The great mob of ghouls, who now equalled the enemy’s regiment in size thanks to the brute Horrors’ attacks and the cultists own murderous flagellations to maintain their state of crazed frenzy, charged headlong into the defences.

Maria cantered without undue haste to the side of the hex-wraiths and watched as Captain Bernhardt and his knights turned to threaten the Reman soldiery within the camp.

Whilst the winds of magic proved little more than a gentle breeze, so that not one spell could be successfully conjured, the fight between the ghouls and the dedicants proved very bloody indeed. Seventeen dedicants dies in the initial assault, and eighteen ghouls! (Game Note: The ‘End is Nigh’ roll meant the dedicants could re-roll to hits and to wounds for their 38 (yup!) attacks. In light of this, perhaps 18 seems like a bad result!) Two more ghouls collapsed from the weakening of the magics that kept them whole.

Captain Vogel knew he had to act decisively, before the enemy riders could launch themselves at him and his men. But when he ordered a charge, his so-called professionals proved wanting, and the hesitant lurch that resulted meant that the initiative was lost. The vampire Bernhardt and his knights were already spurring their fleshless horses into action. Standing with the Remans, Father Lorenzo quickly realised that something had gone awry, and so prayed for Morr’s Holy Protection to be gifted upon the men with him. He sensed its power as it enfolded them.

Upon the bastion-battery on the Disciplinati’s right, the cannoneers had shoved packets of grape shot down their pieces’ muzzles, and now both guns blasted the skeletons below them, shattering seven. (Game Note: 10 + 10 shots, but with 8th ed rules, you have to roll to hit as well as wound.) The bony warriors barely noticed, which in truth was the case most of the time!

The broken machine trundled about behind the defences, it’s crew’s shame exacerbated by the knowledge it was highly unlikely they would ever to get the chance to prove themselves or their machine in future battles, due to the fact that they were almost certainly going to die in this one.

The Morrite dedicants fighting the ghouls, however, were so gripped with bloodlust that no such defeatist thoughts impinged upon their minds. They now slaughtered the last of the ghouls before them, to the loss of only one of their own to the foe’s vicious claws, but at a cost of two of their own to flagellation. The hexwraiths to their left, however, had cut down another four dedicants amongst their brother regiment, who despite their manic efforts could cause absolutely no harm in return. Meanwhil,  Maria rode very close by as if nothing of consequence were occurring!

(Game Note: I was still amazed at what the hex-wraiths were doing, and could only imagine how frustrated I would have been about it if I had commanded the other side! BTW, we had toyed with the idea that the campaign player helping out by commanding an NPC army should command the undead, but as his player character, Lord Alessio Falconi, was currently engaged in a war against Maria’s servants in the south, it seemed only right that he should command here enemies in this game too!)

Maria was smiling, but there was not a soul alive who could see. She blew a kiss to Captain Bernhardt as he glanced at her upon the threshold of his charge, and then she joined him in hurtling headlong into Vogel’s hesitant Remans.

The Necromancer Saffiro had watched the slaughter of both the brute Horrors and the ghouls with interest and was now satisfied to see that only a few dedicants remained upon the defences. “My turn!” he thought to himself, then raised his hands to command his skeletons to charge.

In they went, scrabbling over the piles of corpses strewn before the barricade without a care in the world, to stab a veritable forest of spears at the poor, tired souls on the walls!

Before long there was but one cultist remaining. He stumbled back, his pointed hood so obscuring his sight that he had no idea he was the last. Whatever idea he did have, however, was his last.

While the Hexwraiths’ scythes continued their bounteous harvesting of souls …

… Maria fatally cursed four of the Remans, then momentarily lost control of her magic while resurrected the missing knight. She was only saved from injury by her magical wards. Several more Remans died to the vampires’ and knights’ blades, and two of the knights were cut down in return. Somehow, the Remans had survived the initial impact, but the situation did not look good.

As Maria’s fight went on, cannon balls were fired to little effect, more dedicants were hewn by the wraiths, and crossbpw bolts clattered ineffectually against the corpse cart. Barone Pietro and his company rode to the rear of the undead and watched, aghast, as the slaughter went on. The riders dreaded the thought of charging in. Luckily for them, the barone gave no such command.

Maria now allowed a fury to course through her and she personally cut down six of the Remans. This, added to the bloody work done by Bernhardt and the knights, was too much for the Remans, and they turned to flee. Father Lorenzo was one of the first of them to be cut down in that flight, then Captain Vogel’s head was removed deftly by Bernhardt, while the remainder joined them in death soon enough.

As the crossbowmen on the hill wished they had run away when they had the chance, and the gunners abandoned their pieces to tumble pell-mell down the far slope, Barone Pietro suddenly realised that he and his men might be the only ones to escape the slaughter!

If, that is, they fled now.

Which is what they did.

End of turn 6


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #183 on: June 26, 2019, 03:14:34 PM »
Just how i remember it.
still cannot believe the luminark got double 6 first roll both times it has been used.


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #184 on: June 26, 2019, 03:44:42 PM »
still cannot believe the luminark got double 6 first roll both times it has been used.

You couldn't make it up. Although, notice that I did sort-of make up a game-world reason for it. Hindsight is great when writing stories, I get to point out that da Leoni wasn't that happy with it, and now I can say why!!!!!


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #185 on: July 26, 2019, 04:48:43 PM »
There’s More to Come
Luccini, Summer 2403

“Not bad, this stuff,” declared the Cooper Artur Scharff. In one hand he clutched a tankard, in the other a flask he had tapped some of the wine into so that they could all have a taste. Only the carpenter Gerino had refused, for he was distracted by a bottle of port he had found.
“Not bad at all. If the other barrels are as good, we should be selling this, not drinking it. With the price this’d fetch, we could buy five times its weight of the kind of wine our boys’d be happy with.”

“You saying we’re cheap?” asked Geoberto. “’Cos I’ll have you know my palate is as sharp as any connoisseur’s when it comes to drink.”

“You long since burnt away any palate you ever had with strong liquors,” laughed Artur. “Did for your hair too!”

“That was practice, long and hard,” said Geoberto, “which makes me the perfect drinker.”

They were discussing their ill-gotten gains on Luccini’s southern outskirts, where a wide path led from the city down to the Almond Sands. The city had a fine harbour, with wharves a-plenty for ships of every size, but it was guarded by two stone artillery bastions, so the Sartosan pirates had disembarked from boats on the sands then marched up to assault the city from the landward side. Now that Luccini was taken, most of the vessels had moved to the city harbour, but a couple of ships and their boats, those belonging to Captain Garique, had for reasons only the captain himself really knew, remained at the sands. Which was why Garique’s crew were trudging back and forth from the beach, hauling their considerable share of the loot on the way down.

Not all of them, though, just the younkers and the foremast men. The sea artists and officers were busy drinking and talking. Artur was sniffing the wine, then allowing it to roll around in his mouth before swallowing. The others were either humouring him or had failed to notice.

Artur stroked one of the barrels and nodded in appreciation of the cooper’s skill.

“Seems to me,” he declared, “that we’ve already taken enough loot to satisfy the captains. We could disperse the fleet right now and there’d be no one a-complainin’, no bitterness nor disappointment and only praise for the admiral. And we took it easy.”

“Tell that to Oskar Furst,” said Gerino, who had started listening. Some of the port he had been sampling a moment before was dribbling down his black beard.

The admiral’s first mate, ironically named Furst, along with a number of Volker’s own crew, had died before the Sartosans even got off the beach, shot by a troop of Luccinan pistoleri left behind when the young king had marched off to war against the ogres.

“Someone was bound to be hurt,” said Artur. “You can’t expect to take a city like this without a little blood spilled. But think, if the king had been here with his army, however meagre it might be, there’d have been a lot more of us than Furst an’ a few of his lads piled at the garden’s gate.”

Geoberto laughed. “The pile’s big enough, what with all the Luccinans.”

“Their fault for arguing,” said the gunner, Isacco. “If they’d have had the sense to yield immediately, then everything would have turned out just the same, but they’d all be here to watch us.”

A pistol shot cracked from behind them, and they turned to look over the fence. One of Admiral Volker’s crewmen was responsible, from Furst’s watch, and was now stood over the man he’d killed.

“Another fool arguing, no doubt,” said Isacco. “People should know when they’re beat, furl their sails and run before the wind.”

Isacco always had a sombre tone, a consequence of his somewhat pessimistic philosophy. It was said he had been a proper scallywag in his youth but had changed when a gun he was tending shivered and killed everyone around him, somehow leaving him with not a scratch, other than a missing toe.

“Maybe so,” said Geoberto, “But wouldn’t you complain a little if you were being robbed? There’s no need for real nastiness, just the show of it would suffice. We’re taking everything else they have. We could at least leave them with their lives.”

They watched as the shooter rolled the corpse over with his foot, perhaps to see if he was dead.

“Let the fellow grieve,” said Gerino. “Furst was well liked.” 

Gerino took another swig from his bottle, and Artur drew some more wine from the tapped barrel.

“You said we should sell it, not drink it,” said Geoberto.

Artur looked up as the red fluid trickled into his flask. “Can’t sell this one, now it’s been tapped. There’s plenty more.”

“This is all our share, then?” asked Geoberto.

“It is. The captain made good choices when it came to laying claim to portions. We’ll get some carts to take this lot down to the beach.”

Gerino pointed down to where a little stream crossed the path. “They didn’t wait for a cart.”

Peering down, they could all see two fellows struggling with a barrel just on the other side of the water.

“That’s but a little one, and it ain’t the same vintage. Still, I’ll see to it that they’re the last to try that. If they drop the barrel it’ll ruin the wine even if it don’t break right open.”

“That one’ll be for the captain to drink,” said Geoberto. “They’ll not drop it. Not just now anyway, what with him so close. He took a barrel for his cabin last time.”

“As was proper,” said Artur. “It’s in the articles.”

They could all see Captain Garique standing near the two with the barrel, with Tito Álvares by his side, toting his beast of a gun.

Garique had been supervising the removal of goods, utilising his unsheathed cutlass to point out which loot was to be carried next; ordering the tardy men to hurry up and those being careless to slow down. He was one of the oldest captains in the fleet, before that first mate to the admiral back when the admiral was only just elected captain himself. For some years he had been a captain in his own right, never once voted out, and well respected by his crew as a stickler for fairness (which was why it was only a small barrel he had taken for his own cabin). Bitter experience - the witnessing so much treachery, cheating and trickeries - had made him very suspicious of the other captains, even the admiral. Tito was often by his side, and thus Tito’s many-barrelled handgun, just in case a point needed making in no uncertain terms. It rarely did.

Garique’s share included much more than the wine. Several chests of precious metal and gems had been allotted to him, from which each of his crewmen expected their own shares.

As per the articles, the captain would receive four shares in the prize, the sea artists and officers two, the sailors one and the boy (being only half a man) half a share. Some of the chests were huge, so big that a single man could no hope to lift them.

Those who were not lugging the loot were guarding its transit. The larger chests had blunderbuss and handgun armed escorts, while watchful sentinels were dotted all along the route.

Luccini’s pistoliers had successfully scarpered after their brief assault, and so could conceivably return. As it was not known where exactly King Ferronso and his army were, no one could be sure he was not on his way home right now. Mostly, however, they were keeping an eye out for other Sartosans. Driven by greed and possessing of some flimsy excuse about gambling debts or compensation or some such, it was entirely possible that some other crews might choose to interrupt the loot’s journey to the sands.

“The fleet’ll not be splitting up now, Artur,” said Isacco. “This has been just a taster of what’s to come. They say the brute Boulderguts took everything from the cities and towns inland, which leaves the coast all to us. I say Luccini was easy, and the next place will be easy too. The noble lords have taken their armies north. There’s nothing to stop us.”

“There might be plenty to stop us,” said Gerino. “I’ve been to Remas, and Portomaggiore and Alcente. They’re great powers. They can march an army away and still have an army at home if they choose to.”

“So where is next, then?” asked Geoberto.

Artur swallowed his biggest gulp yet. “You might be right about Alcente and Portomaggiore, Gerino," he said, "but Remas has been wracked by rebellion and riots, and has sent armies north, south and west. If the Remans have anything more than Luccini had to defend their walls I’ll eat my hat.”

“And wash it down with wine?” grinned Geoberto.

“It’s all about surprise,” said Isacco. “Remas is too obvious. Rich, old, battered to buggery, it’s where everyone will be expecting us to go. We could take somewhere smaller next. Maybe Volker knows we can take Alcente or Portomaggiore? Maybe we only took Luccini first because it was the closest?”

“Or the admiral wanted to try us out,” suggested Artur. “Flash our pans to make sure we’re ready for a real fight?”

« Last Edit: July 26, 2019, 05:06:57 PM by padre »


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #186 on: July 28, 2019, 11:05:30 AM »
The Message-Letter
Somewhere in Tilea.

Three of the Grey Seer’s servants were making their hurried way to him. For an otherwise abandoned stretch of tunnel, there was a lot of noise as they progressed, what with the crunching of the gravel beneath their feet, the clattering of the lantern the servant Bolk held aloft to illuminate their passage, and the strained wheezing sound of Gradger’s mask-assisted breathing. All this was amplified by the close stone walls around them, conjoining and reverberating, so that when they did speak they had to shout – or, more accurately, squeal. 

“Your message-letter, Farrgrin, important is it? Yes, yes?”

“Never look, never read, just carry. That is my task-burden. Not for my eyes, see?” Farrgrin glanced back to indicate that they were being watched even now, for Bolk had more responsibility than merely lugging the lantern. Whether or not Gradger, his vision restricted by the small, thick glass lenses of his mask, noticed the gesture, Farrgrin did not know.

“Has to be important. It is for the lord-master. He will not look upon petty gossip and chatter-drivel.”

“You are asking what you should not be asking,” snapped Farrgrin. “Best be silent, or I might suspect-believe you to be a spy-traitor.”

“Not-ever I,” said Gradger. “Always obey, never shirking.”

“Well and good, best for all,” declared Farrgrin, nevertheless tightening his clutch upon the scroll.

They were in one of the lesser tunnels, leading from a little used exit. There were no breeding pits, slave pens, mine entrances or fungus caverns along this stretch, and nor had there ever been. Perhaps it had originally been intended as a sally port, or an emergency escape route? Farrgrin cared not, to him it was simply a satisfactorily secretive option.

Gradger’s mask let out a strained hiss as he took a deep intake of breath, and Farrgrin knew another comment would follow.

“I ask-enquire only because of Josgrach,” he said. “His was important news - the collapse, shoddy work-failings, fools in charge - which angered the lord-master. Rightly so, yes, yes, rightly so. Important news it was and the end of Josgrach. Bearer of bad tidings and killed-dead because of it.”

“It is not-ever for us to question the lord-master,” said Farrgrin.

“But yet what of us, I ask and plead, if this is grave and disturbing news? Are we to be blame-punished for the mere carrying of it?”

“The lord-master knows-sees that which we cannot. Failings, you said? Perhaps Josgrach failed, see? Late-delayed, or talk-chattering too much, see?”

Farrgrin picked up the pace a little, and began to outstrip Gradger, running almost beyond the limit if the lantern’s light.

“Listen well, listen hard, understand,” he continued. “Learn from Josgrach’s fate, not fear, but sense. What is important is that we carry this message-letter prompt, quick, secret. So keep up! And shut up! See?”

They were approaching the end of the tunnel, where it met with a well-used passageway close to the Grey Seer’s cavern-chambers.

“Here, now, the guards,” hissed Farrgrin. “Remember my advice-words and live.”

Gradger allowed himself to drop back further, so that Bolk was between him and Farrgrin. A moment later they rounded the bend to the junction.


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Re: A Tilean Campaign (Warhammer Fantasy Battle)
« Reply #187 on: August 07, 2019, 11:10:57 PM »
A Letter Sent to Many, Autumn IC 2403

This to be sent to all the legitimate and honourable rulers of Tilea, for their better understanding of the foul Treachery  performed at Verezzo this Autumn of the Year IC 2403 and furthermore so they may know how the Lord of Pavona, His Grace Duke Guidobaldo Gondi, has offered his help and protection to all the citizens of that realm in their time of dire need and great sorrow.
Upon returning from Remas and having learned from his subjects of the discovery of the remains of a camp near unto Scozzese, the Duke rode post-haste from the security of his ancient and noble city of Pavona with his gentlemen at arms in order to investigate. It was quickly apparent that goblins had indeed utilised the camp in question, without a doubt the same force that held Scozzese to ransom by threat of destruction whilst the noble duke was abroad leading the pursuit of the tyrant Boulderguts. Keen to exact retribution for their actions, and to cleanse Tilea of their kind so that no more realms might suffer at their foul hands, and without a care for the meagre size of his own force, Duke Guidobaldo rode forthwith in pursuit.
The trail led unto the realm of Verezzo, and when Duke Guidobaldo’s outriders reported encountering several many citizens fleeing from the realm, the noble lord of Pavona feared that the goblins had already set upon this realm in a similar manner, perhaps this time employing the violence they had threatened against defenceless Scozzese. Upon questioning the Verezzan citizens, however, it became clear that a quite different crime had been perpetrated.
Here is the full and horrible nature of the account Duke received.
A force, clad in the blue and white livery and flying the colours of Portomaggiore, had arrived at the outlying estates to the north of the city of Verezzo to announce they were there to take the supplies promised by Lord Lucca Vescussi. They claimed Lord Lucca was still with the grand alliance army near Trantio, engaged in the war against the vampires, but that his orders were clear - that the army of Portomaggiore was permitted by his command to take all it needed for its sustenance during this time of war, in return for the protection it was providing the realm.  The citizens complained that they themselves had been given no instructions to give anything at all to the Portomaggiorans, only that they should provide the army of the VMC with the supplies stockpiled for that very purpose, which indeed they had done only two weeks previously, and furthermore the Lord Lucca had already returned to their realm a week before. The soldiers scoffed at these claims, redoubled their demands, and then began violently plundering everything of worth and value they could lay their brutal hands upon.

News quickly reached Lord Lucca, ruler of Verezzo, who gathered what little force remained in his realm after his considerable contribution to the army of the Grand Alliance and rode out to face the robbers in battle.

As well as his riders, being light horsemen from a wild region of the Border Princes who had served him for many a year and were glad to dwell in a more civilised land, he had a company of crossbowmen, stout citizen militia all, and the one gun remaining in his small arsenal, being an ancient piece kept serviceable despite its archaic nature. He also sent word to the halfling soldiers remaining in Terrene that they should move as rapidly as possible to support his small force.
Upon arriving, he found a not inconsiderable force of what appeared to be Portomaggiorans arrayed before him, including a large body of brigand-bravi flying the personal banner of Lord Alessio Falconi - presumably a part of Falconi’s not inconsiderable household forces …

… as well as a body of mercenary crossbowmen, apparently Arabyan (perhaps a remnant of Gedik Mamidous’ Sons of the Desert left behind in Tilea?) The latter, by their very nature, might be expected to behave in such a manner, but then Lord Lucca saw, to his horror, that among the robbers was a body of mounted men-at-arms, liveried in the blue and white of Portomaggiore, well-armed, armoured and mounted upon horses of quality.

That gentlemen might stoop to such wicked and ignoble action was offensive to Lord Lucca, as it subsequently seemed indeed to Duke Guidobaldo when he first heard the report. If only our two realms, Pavona and Portomaggiore, had been granted differing liveries by history? Here was an action that demeaned the colours blue and white. Only pride, well earned, prevented our Duke from declaring then and there that he would change the livery of his own soldiers, for he knew full well that if any should change, it ought to be the Portomaggiorans, for it was they by their own actions (or so it seemed at that time) who had disgraced their livery.
Lord Lucca’s crossbowmen came on as best they could, to support the fast-moving lord and his body of light horse …

… but the Arabyans cut down many of them before they could even span their weapons. In return, the old cannon felled two of the enemy’s heavy horsemen, their armour as butter to a ball of iron, no matter how old the piece that hurled it!

Knowing he and his light horse could not hope to prevail in direct combat against such armoured riders as the enemy possessed, Lord Lucca led his men in a merry dance against the foe, adding their own short-bow arrows to the quarrels and round-shot of the rest of his force, buying time so that when the halflings arrived, led by the famous ‘Pettirosso’ himself, Roberto Cappuccio, the battle was still yet to be decided.

More of the enemy’s riders fell as the halfling’s proved their skill at archery, and while the regular archers of Terrene engaged in an exchange of arrows with the Arabyans …

… the bravi carrying Lord Alessio’s banner were badly stung by the Verezzan crossbowmen and turned to flee! The halflings, made bold by their successes, advanced, only to be severely mauled by the piercing power of the Arabyans’ quarrels. Faltering, they could only watch with horror as the enemy’s mounted men at arms charged and destroyed the Verezzan crossbowmen. Just when the old cannon was needed, when the enemy had revealed the flank of their body to its muzzle, it failed to fire.  The desperate crew managed to make it ready again and it did successfully fire, but its ball overshot the foe. The men at arms, perhaps angered by what it had done to them earlier in the fight, now charged the cannon itself and mercilessly cut down the crew.
Lord Lucca, seeing his crossbowmen and artillery piece destroyed, and his brave halflings falling upon the flank, suddenly saw an opportunity to inflict hurt and charged the bravi who had rallied and reformed close enough for him to reach. Once again they fled, as soon as he launched his charge, and he soon realised his error, for in attempting to close upon the foe he had opened his riders to a charge from the enemy’s remaining mounted men at arms.
His pursuit faltered as he attempted to regain order, then turned to flight when the enemy did indeed come thundering towards him. He and his light horse, who would normally have easily outstripped such a heavily armoured foe, where so disordered by casualties, and his attempt to stop their charge against the bravi, that they could not escape, and to a man, the noble Lord Lucca included, they were hacked down and trampled into the dirt.
And so Lord Lucca was killed, in an act of foul treachery, whilst fighting to save his citizens from thieves and murderers.
Made furious by what he had heard, Duke Guidobaldo rode immediately onwards in the hope of closing with the supposed Portomaggiorans himself, but they had fled away quickly, proving themselves to be base cowards, and he found only one of them remaining, a fool who could barely stand for having drunk too much of that which his comrades had looted. When this man was questioned, the truth was revealed, and it was no less horrible than that which had been believed before.
The looters were not Portomaggiorans at all, but rather had deliberately disguised themselves as such. They were hired-soldiers of the VMC, who had most likely been sent thither to stir up dissension between Tilean states by their cruel actions, and at the same time to take more than that which had been agreed. Northerners are well known for their grasping greed, being in many ways no better than Sartosan pirates, only dressing up most of their robberies as trade, with papers, tickets and receipts to mask its true nature.
Here they had gone one terrible step further, for they had dressed themselves as Portomaggiorans, even unto carrying Lord Alessio’s banner, so that they might rob the Verezzans, despite having declared themselves to be allies of both states and willing to march north to assist them against brutes and vampires. In truth, they had come, as they came last year to Camponeffro in the realm of Raverno, to raze and plunder, rape and murder.
Either that, or the officers of the VMC had already lost control of a significant portion of their mercenary forces? Perhaps their obsession with profit had led them to cut corners and hire scum little better than corsairs and outlawed bravi?
Whatever the truth, whatever the VMC soldiers’ motivations, Duke Guidobaldo knew that he could not leave the citizens of Verezzo leaderless and without military protection. Not only would they be open to further abuses at the hands of possibly rogue VMC soldiery, but also in this time of war against vampires, brutes and even scavenging goblins, they might suffer at the hands of a multitude of others. He also knew that after the ravaging of his own realm, the battering of his own army, and the fact that his son was fighting with the grand alliance in command of most of Pavona’s soldiery, that he had entirely insufficient forces to guard both Pavona and Verezzo effectively, and so he has offered the citizens shelter in his own realm, being welcome to settle in the ruined villages and towns left in the wake of Boulderguts’ rampage, thus re-populating those settlements.
Furthermore, Duke Guidobaldo even has in his possession a letter from Lord Vescucci in which the Verezzan ruler proposed that the two of them ought to lay aside all past grievances so that they might more effectively support each other in the mutual defence of their realms in this time of emergency. Having received this touched the Duke’s heart, especially as Lord Lucca most likely lay dead before the Duke even read his word. And his sadness was magnified by the plight of the poor people of Verezzo.
So it is that right now the people of Verezzo, their goods and chattels, their livestock and servants, are being encouraged to travel to the safety of Pavona, so that they might both survive and prosper under the protective care of Duke Guidobaldo.
All praise be given to the great god Morr, whose embrace will comfort us through the long aeons after our lives, for his working through his servant, Duke Guidobaldo Gondi, to ensure the people are so comforted even before they part this mortal coil.

We played the battle, but I decided to recreate more artistic pics of certain moments and units rather than use the in-game pics. Instead I used the in-game pics as memory aids as I set up the posts pictures and wrote the story of the fight, laying down casualties etc to photo so that the pics told me what happened rather than the scribbled notes I usually faff about with. This technique helped me to play the game without too many distractions. (I played the NPC Verezzans.)

Also, we decided that as it was a small game (approx. 1000pts vs. approx. 750 pts) and because we had the time available (what with zipping through the turns as there were so few units and no magic) that we would play to the obvious end of the battle. As a consequence the game lasted 8 turns. 

Here are a few actual in game pics, in order …