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Messages - The Dan

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STRONTIUM DOGS / Re: Soundtrack and Trailers
« on: December 04, 2017, 09:28:46 PM »
Added!  8)


Eye of the Tiger, Survivor

STRONTIUM DOGS / Re: Soundtrack and Trailers
« on: November 27, 2017, 08:05:24 PM »
Showdown Time!

Terminator - Main Theme
Robot Riot (not the original)

STRONTIUM DOGS / Re: The Eastwood File
« on: November 13, 2017, 10:16:47 PM »

The Van Cleef Variable Cartridge Blaster
The Van Cleef is one of the oldest model VCBs, practically an antique. An impressively large and intimidating, heavy handgun for the badlands of colonial space. Like all variable cartridge blasters, it can load a number of potential ammunition types, the default being:
  • Heavy Blast Cartridge
  • High Velocity Armour Piercing Round
  • Laser Cutter/Tunneller
  • Non-Lethal Stun Pellet
The Van Cleef is an experimental smartgun, and contains a sensor/recording suite and a simple AI designed to assess the legal grounds for any combat, including a smartlock that prevents unlawful discharge of the weapon. The model that GL1NT is equipped with also comes with an integral 'tangler' wire-thrower for apprehending and restraining criminals.

STRONTIUM DOGS / The Eastwood File
« on: November 12, 2017, 09:40:55 PM »

McBain Mechanicals presents not just an appliance, but an agent of justice! GL1NT is the backup you've always needed in a galaxy that doesn’t care.

The General Lawman Model 01 is your all-round protector and GCA approved instrument of the law. With an effective maximum range of 500km, GL1NT's self-charging, autonomous AI will patrol, assess, and deliver justice with extreme prejudice. YOU TOO can have the peace of mind of knowing the outlaws, thieves, and rebels of your colony planet, space station or artificial habitat will FEAR the wrath and crack marksmanship of our latest non-task specific android. UNSHAKABLE dedication. UNMISSABLE aim, UNMATCHED knowledge of the law.

The GL1NT is a bargain at only 150,000 credits per unit, plus annual maintenance. AND as a special offer, your GL1NT unit comes equipped with the latest model variable cartridge smartblaster, at NO EXTRA CHARGE from our partners at Van Cleef Combat Accessories, equipped with the latest criminal analysis software, to ensure total legal justification. All our models are exhaustively tested before sale, with full service histories provided. McBain Mechanicals guarantees their reliability and effectiveness.

Your peace of mind isn't an optional extra.

McBain Mechanicals accepts no liability for malfunctions cause by unapproved upgrades or adons, or by models  which have not received the latest software upgrade. McBain Mechanicals is not responsible for the content of local laws.

Function: Law Enforcement
Configuration: Humanoid
Size: Medium (Human Standard)
Default Personality: Belligerent, Dogmatic, Gruff

UTP [Factory Default] STR 9 DEX 12 END 10 WILL -1

•   Armour: McBain Heavy Combat Chassis. Impervious to non-powered melee weapons and small arms fire.
•   Comms: 500km Radio Transceiver, multimedia recording
•   Cyberbrain: Verhoeven 87 - Intellect 3, running Gun/2, Recon/2, Tactics/2, predictive combat acuity.
•   Power: Solar charger, universal electrical adaptor charge cable.
•   Sensors: Comms scanning, telescopic vision, Infrared and low-light vision, X-ray vision, flare compensation.
•   Weaponry: Van Cleef Variable Cartridge Blaster. Tyson Stun Fist. Integral shoulder-mounted independent smart mini-blaster (x2). Hurricane multi-directional anti-mobbing system, explosive counter-tampering.
•   Additional Systems: Fast draw gyroholster. Hardened to EMP

STRONTIUM DOGS / Re: Soundtrack and Trailers
« on: November 11, 2017, 01:28:31 PM »
And now, some instrumentals....

House of the Rising Sun (Pianola Version)

The Good, the Bad and the Ugly Theme, Ennio Morricone
Yojimbo Theme, Satô Masaru
Once Upon a Time in the West - Man with a Harmonica Theme, Ennio Morricone
Shichinin no samurai
Magnificent Seven Theme,  Elmer Bernstein

STRONTIUM DOGS / Re: The Roll of Honour and Infamy (Dramatis Personae)
« on: November 11, 2017, 12:27:17 PM »
The Town with No Name...

Arissa Eastwood

Matriarch of the Eastwood Clan. Would-be ‘queen’ of the Town with No Name. Cool, calm and collected. Her family controls the rancher faction and the local gunsmith. Always accompanied by two creepy vat-grown goth children, genetically tweaked to be forever pre-pubescent (Caitlyn and Florian).

Wants proof that the Mifune Clan are a bunch of criminals. Has made it very clear she would never endorse criminal violence, even though if someone happened to murder them all it would serve her purposes quite nicely.

Eli Mifune

Bombastic leader of the Mifune Clan, would be ‘king’ of the Town with No Name. His family controls the terraforming plant and local saloon, and its rumoured also Foo Lyn’s bordello and the local church. Intense, verbose firebrand ‘man of the people’ who says he’s the only honest man in town. Revels in cheap and dirty entertainmants he provides for workers of his terraforming plant.

The Gunsmith
Alien metalworker, gunsmith and swordsmith. Part of the Eastwood faction, although apparently an alien.

Foo Lyn
Charming, if slightly stoned or drunk madam of the Dollhouse, the local company-run robot bordello.

Kletus and Brandine Kusanagi
Local ranchers and parishioners of the church (Neo-Gaia), despite this they are fervently anti-mutant. 

Joe Coldblood
A gekh gunfighter with a precision blaster, works for the Eastwood Clan.

Padre Box / BLESS-4-U

Old, rather out-of-date robot preacher programmed to administer all major earth religions (Pan-Gaia, Mother Hubbardism, Jedi (but not prequelist Jedism), Jokerist, Presberlutheranist Crystal Dragon Jesus). Slightly odd but sometimes old robots just get that way... Runs line dancing classes twice a week. Warns people that the Eastwoods are low-down, mean hombres. Also doubles as the local surgeon.
Zhi-Zhi Cartwright
Local goodtime girl looking to get out of town before its consumed by violence from within or without, even if that means bumping uglies with a mutie.

STRONTIUM DOGS / Re: Life in the 22nd Century
« on: November 06, 2017, 04:58:00 PM »
Warrants & Weaponry

In general, every man and woman has the right to bear arms. This right does not extend to mutants and it has been illegal for mutants to carry weapons of any kind since Nelson Bunker Kreelman’s time. S/D agents are the exception to this rule: Licensed S/D agents have the right to carry and use weapons in the execution of Search/Destroy duties as long as the following directives are followed (as decreed by Galactic Statute):

• No S/D Agent should discharge a weapon save in self defence

• Weapons, if displayed, are to be contained in appropriate holsters or carrying rigs
• When travelling on any form of starship, commercial, public or private, all weapons are to be surrendered to the appropriate ship’s officer.

• If caught with concealed weapons aboard any space-going vessel or station, S/D agents face losing their license as well as arrest and up to 10 years detention in a penal institution.

• All S/D agents must declare their presence to the local S/ D agency upon arriving at a particular world. They must declare what weapons they are carrying and all Time and Dimensional weapons must be logged by the authorities.

• S/D agents must surrender weapons to the authorities if ordered to do so.

• Whilst licensed to use weapons in the execution of S/D warrants, agents must abide by the specific terms of the warrant: any fugitive who is terminated when termination is not explicitly stated as part of the warrant means that the S/ D agent, unless he can produce incontrovertible supporting evidence, will be subject to the full weight of the appropriate law.

In reality, most Strontium Dogs flout these directives on a daily basis, such is the nature of their work and such is the fractured nature of law enforcement throughout the galaxy. However, every Strontium Dog is aware that most people hate and fear them and local law enforcement offi cers resent their presence and involvement to the point that even the pettiest bureaucracy will be used to hinder and penalise S/D agents in the course of their work. Flouting the guidelines becomes a matter of making a point, as much as getting a job done.

« on: November 04, 2017, 09:15:47 PM »
FIDO updating electronic warrant cards for this vicinity… MISCLICK

Issued By: Wu Wing-Alchemex Ltd, Colonial Administration (Misclick)

Target ID: Unknown
Known Aliases: El Durito
Target Profile: Bandit chief
Criminal Record: Assault with a deadly weapon, theft, trespass, destruction of company property, extortion.
Warrant Designation: apprehend Dead or Alive.
Reward: 20,000 Cr.
Warrant Status: Open
LVS: Misclick - Southern Region, Scout Station 41
Notes: A gekh engaging in banditry in the badlands near Scout Station 41, most likely due to exposure to inappropriate media content. Know to have recruited a number of other gekh to his gang. Known to be armed with S/D agency technology, exact inventory unknown: Proceed with caution.
ADDENDUM [Dir. Burnside]: This stinking sneckhead has ended two Dogs last year that tried to bring him in: Three-Eyed Mike and Flathead Frank. Screw them, but it's bad for business - it impunes our collective honour. Make a handbag out of him and get their stuff back... especially if they had anything they weren't supposed to have!

Issued By: Django Flatts Private Correctional Facility and Salt Mine (Misclick)

Target: Rojo Demono
Known Aliases: N/A
Target Profile: Escaped Prisoner, violent sociopath (Gekh)
Criminal Record: Murder (multiple), attempted murder, resisting arrest
Warrant Designation: Apprehend and Return
Reward: 10,000 Cr.
Warrant Status: Open
LVS: Misclick - Southern Region, Sulu’s Folly
Notes: A gekh of the larger, northern crested sub-species with extreme violent tendencies. Thought to have been in close contact with a human of high psychopathy index, most likely Dustman or mutant, leading to deeply imprinted sociopathic behaviour patterns against all humans. Approach with caution.

Issued By: Akira Eastwood

Target ID: GL1NT [General Lawman 01 Non-Task Specific]
Target Profile: Malfunctioning Combat Mechanoid, property of Eastwood family.
Record: N/A [Non-Sapient Android]
Warrant Designation: Termination
Reward: 15,000 Cr.
Warrant Status: Open
LVS: Misclick, Southern Region, Section 41.
Notes: Robot, property and liability of the Eastwood family. GL1NT was purchased and deployed as an automated lawman. Due to damage received it appears to suffer from a perennial error in judgement in that everyone it encounters is judged to be a dangerous felon in need of extermination.

Issued by: Wu Wing-Alchemex Ltd, Colonial Administration (Misclick)

Target ID: Sandy Kurosawa
Known Aliases: The Old Man, the Dustman
Target Profile: Squatter, Scavenger
Record: Robbery, Theft of company property, vandalism, illegal immigration, illegal consumption of company resources
Warrant Designation: Apprehend & Return
Reward: 5,000 Cr.
Warrant Status: Open
LVS: Misclick, Southern Desert, Section 41
Notes: One of a number of off-world immigrants, originally invited as contracted prospectors and scouts, now illegally occupying colonial corporate property. Known organ-trader.

STRONTIUM DOGS / The Bounty Hunters Guide to the Galaxy
« on: October 30, 2017, 08:04:51 PM »

On the outer edge of current colonial space ('C Zone'), the Misclick system was discovered in 2174 due to a navigational error by a scout ship of the British Rocket Group. It is an unusual, fast-fluctuating K-S star, casting a scintillating pinkish-orange glow. There are two linked planetary bodies: A gas giant designated Misclick I, and its large habitable moon, Misclick II.
Misclick I
Jupiter class gas giant of sodium/hydrogen admixture. No significant further scientific study has yet been done.

Misclick II
A world of pink-orange sand and dust with no surface water. Claimed for His Majesty and designated a barren, Near-M class world with no intelligent life. A single landmass, geologically stable but subject to occasional asteroid collisions. The GCC has recently ceded planetary authority to the corporationWu Xing Pan-Galactic for low-level global terraforming and associated colony preparation activities. The only major conurbation is the (C Class) Spaceport of Sulu's Folly, after which the planet is sometimes named.

Of the few indigenous life forms so far detected and catalogued, the team surveyed the thornsnake, giant sandmole, and a bipedal reptile of limited sentience known as gekh, with parrot-like imitative abilities (some even managing to repeat simple phrases).
The population consists entirely of a few thousand Wu Xing-Alchemex staff, and a small number of semi-independent prospectors and surveyors. Population is concentrated on the nominal administrative capitol/spaceport of Sulu's Folly. Beyond this area, the inhabited portion of Misclick II is largely scout stations, supply ranches, and dust farms. A handful of rogue prospectors, criminals, and adventurers are known to wander the wastes as a minor irritation, thieving and scavenging garbage, collectively known as the Dustmen.


  • Local hazards include (dry) quicksand and phenomena known as "oxy-rock" which causes highly flammable, oxygen-rich pockets to develop on  the surface. Rubberised covers are recommended for all planetary scout machinery.

  • Initial colonisation attempts utilised the now-defunct Heston Industries advanced labour programme, utilising uplifted howler monkeys. A number of these creatures still roam the wilderness. Wu Xing Alchemex maintain a standing bounty on these creatures.

  • The Terraforming process involved multiple tactical nuclear detonations to raise the ambient temperature. A handful of radiation “hot zones” remain, although these are far from colonial staging areas.

« on: October 22, 2017, 12:57:01 PM »
Skill Packages
As the final part of character generation, you need to vote on a “skill package” – this assigns you some extra skills but more importantly describes to me your general approach to life and bounty hunting, and the type of adventures you want to have. The packages are:


Traveller Package A good, all round package where the Strontium Dogs take on a variety of roles in addition to bounty hunting.

    Pilot (any) 1, Sensors 1, Comms 1, Computers 1, Gun Combat (any) 1, Medic 1, Persuade 1, Stealth 1 [/li]

Gunslinger Package For where the Strontium Dogs rely on their expertise with weapons, aiming to outgun the opposition.

    Athletics (co-ordination) 1, Gun Combat (any) 1, Gun Combat (any) 1, Heavy Weapons 1, Leadership 1, Tactics 1, Stealth 1, Special Weapons 1

For campaigns with an emphasis on investigation and detection, rather than who draws a blaster the fastest.

    Advocate 1, Admin 1, Computers 1, Gun Combat (any) 1, Investigate 1, Persuade 1, Stealth 1, Streetwise 1

Revenge Package For campaigns where the Strontium Dogs are keen to gain revenge on enemies made during character generation, or where a generally hard-as-nails attitude is being taken against the cruelties of the galaxy.

    Gun Combat 1, Heavy Weapons 1, Interrogate 1, Leadership 1, Recon 1, Special Weapons 1, Survival 1, Tactics 1

STRONTIUM DOGS / Re: Life in the 22nd Century
« on: October 19, 2017, 08:45:09 PM »
Humans being what they are, crime has been a major interstellar export. The extensive, chaotic, network of partly governed colony worlds, conflicting stellar empires, and lawless asteroid belts has given criminals the perfect environment to escape to escape the law. Just as the frontiers of the old American west offered sanctuary for outlaws, desperadoes and fugitives from justice, so too do the colony worlds.

The Galactic Colonial Authority (GCA) serves is a vast and sprawling secretariat that functions (barely) as the unifying bureaucracy for the galaxy. Strangled by its own red-tape and corruption, the GCA has turned to private law enforcement as a means to police the worst sectors of the galaxy. Enter the Seek & Destroy Agency.

Established in 2167, the S/D Agency is a semi-private organisation operated from a massive orbital habitat known as the Dog House – even thought its official name is S/D Central. The S/D Agency is the only organisation with a trans-galaxy sanction to seek-out and, where permitted, kill, criminals and fugitives from justice. Technically it has no powers of arrest and its agents can only apprehend subjects or return fire upon them if they are executing a specific warrant. Therefore, the S/D Agency is not a police force; neither is it, officially, a part of the galactic executive or administration: if it were, then the GCA would be sanctioning murder directly and many of the S/D Agency’s operating practices (hiring mutants, for example) would be vulnerable to government scrutiny. Instead, the S/D Agency works in a shadowy position somewhere between government partnership and private bounty hunting company.


The S/D Agency operates from S/D Central or the Dog House. The Dog House contains the administrative offices for the entire S/D Agency, which still relies on human executives to assess incoming warrants, assign them to specific Strontium Dogs.

The new Dog House is in orbit around Pluto (apparently that’s a joke?), far from earth. It is divided into three sections: Red, White, and Blue.

White is Administration and Operations, reserved for “norms” and houses non-mutant administrative staff, in strict segregation from their mutant employees. They keep the agency running and are also charged with keeping their mutants in line.

Blue is for mutant bounty-hunters; living quarters, mess halls, practice gyms, etc. Living quarters have various name, official and otherwise, often based on ghettoes from back on earth, or famous deceased Dogs.

Red section contains cells for prisoners, and, a recent addition, barracks for “Pen Dogs” - mutants serving prison sentences, who are offered time off their (usually excessive) sentence, in exchange for various “community service” which amounts to unpaid labour, black ops and wet-work. All Pen-Dogs wear an explosive collar to guarantee their obedience. 

White Section houses FIDO 2, the S/D computer system that is the primary interface between S/D and the GCC for administering warrants. FIDO stands for Federal Information Directory Operations and it holds detailed records on every criminal and fugitive that has ever been made the subject of a GCC warrant, pulling-in information from hundreds of thousands of System Law Enforcement computers from across the galaxy.

This means that, as soon as the GCC issues a warrant for a particular criminal or fugitive, S/D has, via FIDO, a complete history of that criminal’s activities, known movements, habits, sphere of operations and so forth. All this information is beamed directly to Strontium Dogs’ Warrant Units – the handheld computers that are slaved directly to FIDO. The minute a warrant is accepted by a Strontium Dog, he has access to all pertinent information for his quarry. Changes to this information are constantly relayed via FIDO and any changes (such as an increase in the reward) made automatically.

FIDO also monitors the location of S/D agents via their warrant card, meaning that urgent warrants can be directed to Strontium Dogs in the right vicinity (or even directed away from them, if a particular agent is more of a liability than an asset). The GCC insists on knowing where licensed-to-terminate mutants, carrying exceedingly sophisticated weaponry, are at any given point in time.

Ultimately, all Strontium Dogs are on a very long leash.

STRONTIUM DOGS / Re: The Roll of Honour and Infamy (Dramatis Personae)
« on: October 19, 2017, 06:31:51 PM »
More Veteran Dogs - The Mentors

(for Jones the Voice, see above)

‘Dapper’ Gaston de Nez
Veteran bounty hunter and expert tracker, de Nez is known for both his olfactory skills and his suave, elegant style dress-sense. Has no mouth and thus cannot speak, only make nasal noises. Gaston knows a lot about alien flora and fauna. He was recently hit by a time weapon and lost 3 years of time.

Hans Oslo
Mercenary, ruthless and with a reputation as much for smuggling, extortion and blackmail as for bringing in warrants, Hans always has an eye on the main chance. By nefarious means he owns – through third parties and dummy companies) his own ship, the Centenary Hawk. He’s disliked by many other Dogs, and not just because of this dodgy reputation; he never fought in the Uprising or rebellions.

Lester “the Jester” Claypole [Deceased]
Lester is dead – an ignominious end for a long-serving Dog who survived the turbulent Uprising, Final Solution, and life on the rim> He was semi-retired to the Unclaimed Artefacts office, where he sorted through various alien junk dropped off by fellow Dogs. He rarely left the Doghouse, but did so with an apprentice for one last adventure. He did not return. The Frenchman drinks a lot – could be related.

The Lump
The Lump is relatively young but a competent bounty hunter and an all-round decent guy. Unfortunately, his shambolic mutation (a massive corral-like, cancerous mass swallowing his shoulders and head) means he’ll never be accepted by the norms. Lacking any peripheral vision and unable to turn his ‘head’, the Lump has been shot in the back three times by bounties.

Scab Jones
Born in the infamous Milton Keynes ghetto, Scab is a tough, no nonsense ‘street ronin’ familiar with the neon alleys and cheap motels of near-earth. Scab is the brother of mutant criminal, Impetigo Jones, who was killed by Jonny Alpha. When Jonny came looking for information on his brother, he was forced to shoot Scab and beat him within an inch of his life. Scab has hated Jonny ever since.

STRONTIUM DOGS / Re: Soundtrack and Trailers
« on: October 14, 2017, 03:31:49 PM »

I am sure I can add to this list as time goes on, but these are the movies I have been watching to get in the Strontium Dog movie.

The Nuclear War
The War Game
First, an important public service announcement....

The Earth
Blade Runner
Children of Men

Mostly This
Battle Beyond the Stars
Spacehunter: Adventures in the Forbidden Zone
Total Recall

The Strontium Dog Life
Cowboy Beebop
Guardians of the Galaxy
Space Rage! Escape from Prison Planet

The Weird Stuff
Thundar the Barbarian

STRONTIUM DOGS / Soundtrack and Trailers
« on: October 14, 2017, 03:22:00 PM »
So.... The Soundtrack

Its here on YouTube.

The Prologue
Two Tribes, Frankie Goes to Hollywood
Times They Are a-Changing, Bob Dylan
Gods Gonna Cut You Down, Jonny Cash

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